Welcome to Lineage Squared

Lineage Squared is a modern evolution of the classic MMORPG experience. We’ve meticulously curated features and gameplay enhancements to ensure our community can enjoy the game in fresh and exciting ways.

Experience Lineage II with our Stackclass System.

About the Stackclass System

The Stackclass System allows players to combine any two classes of the same race, creating unique and powerful combinations. Unlock up to all 30 available classes and switch between them seamlessly. Each combination retains its own skill sets and over-enchanted abilities, providing endless possibilities for character development.

Start Your Stackclass Journey from Level 1

Unlike traditional "stacksub" systems, where class combinations are limited and start at higher levels, our Stackclass System allows you to make your first class combination right away and begin leveling from level 1. As you progress, you'll learn skills from both classes at the appropriate levels, providing a fully integrated experience from the very beginning.

Furthermore, in traditional stacksub systems, class combinations are often permanent, and changing your combination requires creating a new character and repeating the leveling process. With our system, you can unlock new classes by obtaining items from raid bosses, allowing you to freely combine any of your unlocked classes without starting over. Your progress, such as skill enchantments, is permanent and shared across all combinations involving that class. For example, if you've enchanted skills on a Blade Dancer, any future combination including Blade Dancer will retain those enchantments, ensuring your hard work is always rewarded.

Revamped Raid Boss Status Page (Jan 21, 2025)

We are excited to introduce the revamped Raid Boss Status Page!

The page now displays both world and instanced bosses in real-time, featuring detailed kill counts, killer details, and precise respawn timers. Check out the enhanced raid boss status page for all the latest insights.

New Feature: AutoFarm System (Jan 1, 2025)

We are excited to introduce our brand-new AutoFarm System—a reimagined approach to automatic farming that levels the playing field by granting everyone access to straightforward, yet powerful, automation tools.

The decision to include AutoFarm was not taken lightly. In the past, it’s been nearly impossible to detect a determined botter, so instead of battling an unwinnable war, we embraced a more inclusive philosophy: “If you can’t beat them—bring them along!” Everyone now has equal footing and can optionally enable automatic skill usage, pathing, or drop tracking.

Whether you want to keep your War Cryer from going AFK in parties, or set up an alliance-wide auto buffer on patrol in town, this new system empowers you to script, customize, and refine your own farming strategy. And with intuitive toggles, you can still keep manual control of everything you don’t want automated.

New Feature: Island Battleground (Dec 25, 2024)

The Island Battleground is a custom PvP zone set across Talking Island. It is a clone of the Forgotten Battlegrounds system, with the same objective: push into enemy territory, destroy their flags, and secure victory.

New Feature: Forgotten Battleground (Dec 16, 2024)

Introducing the Forgotten Battlegrounds: a dynamic new PvP event where two teams battle it out over a sacred temple. Players can queue up individually and get placed into one of two teams. Control flags, push into enemy territory, and destroy the opposing team's flags to secure victory. The event is designed to encourage teamwork and coordination.

Teams start at their respective bases and must push forward by destroying enemy flags while protecting their own. Each destroyed flag grants your team an opportunity to advance deeper into enemy territory. The event is level-restricted to ensure competitive, even matchups. Keep an eye on your radar and coordinate with your teammates to claim victory and earn valuable rewards.

Key Features

  • Combine any two classes of the same race from level 1.
  • Unlock new classes through raid boss drops.
  • Freely change class combinations without starting over.
  • Learn skills from both classes as you level up.
  • Enchanted skills carry over.
  • Unique skill bars for each class combination.
  • Auto-Potions: Automated CP/HP/MP potion usage.
  • Reworked zones with adjusted drops and custom content.
  • Custom Party Matching System with class-specific invites.
  • All characters can craft and crystallize items.
  • Balanced PvP with extended battles and strategic gameplay.

Server Specs

  • RAM: 32GB DDR4
  • Drive: 512 GB M.2
  • CPU: i7-9700K 8-core @ 4.90 GHz
  • Connection: 300 Mbps, Located in Dallas

The Pac Project

Join us in this renewed adventure. Your epic tale in Aden awaits!

How to Connect and start your adventure today!

Development Timeline

11/3
Decided to use o1-pro to assist with relaunching the game server.
11/5
Successfully restarted the original Lineage Squared server.
11/10
Restored old PHP website.
11/20
Began rebuilding the website into Next.js; relaunched site and server in beta.
11/29
Created the Discord & Discord bot.
12/4
Real-time vote recommendation name color system.
12/5
Increased data displayed on top 10 active, top 50 PvP, top 50 PK.
Created time series data charts on website.
12/8
Created boss jewel ownership on website.
12/9
Vote page ranking results displayed so players can see the results of their votes.
Voting backend overhaul.
12/11
Community buffer created.
Idea for enchantment history on website.
12/12
Idea for PvP kill log.
12/13
Community buffer completed.
Announcement of Forgotten Battlegrounds concept.
12/16
Forgotten Battlegrounds event functional.
12/17
Began creating ranking system and metrics for Battlegrounds.
Idea for an AI-controlled competitor for Battlegrounds, trained by player actions.
12/18
Unified header for all custom community pages.
Created 3 Battleground stats pages on website (live status, match history, individual player).
12/20
Website live status is made truly live.
12/23
Cloned beta to create a dev server.
Beta is now a low pop high rate server.
12/25
Island Assault event created.
12/28
Idea to improve Discord bot to have an AI that can answer server-related questions.
Plan to create all the SAs for all the weapons.
12/29
Plan to build autofarm.
Client GUI upgrade.
1/1
Autofarm functional in dev server.
1/2
Autofarm Beta (skills, bow, autoattack) in live server.
1/8
AutoFarm v1.0, with GUI released. Improved ranged pathfinding.
1/10
Improved AutoFarm spoil & GUI. Added Island Assault stats to website.
1/15
Improved Raid Boss Status page. Added Raid Boss Kill Log to website.
1/20
Lowered max party size requirement for all Raid Bosses to 5.
1/21
Created zones around all Raid Bosses to temporarily de-level nearby high level players.

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Account Panel

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